You play Jesse Rentier, the heir to the Rentier Institute, living in an alternate history of the United States where a raging war ensues between humans and vampires. Fellow gunslinger Edgar Gravenor accompanies you on your journey across the North American frontier as the two of you search for Felicity D'Albano. She is a devilish entity that is responsible for the nocturnal monstrosities. Although the plot isn't much to write home about, it does a fantastic job of embracing a steampunk-inspired version of the 1800s in America. It also wouldn't be a Flying Wild Hog game without the snarky humor and the dialogue with characters who don't consider the game too serious.

The excellent voice acting is a highlight of the otherwise subpar plot. The gameplay is third-person over the shoulder, featuring an apparent influence from 2018's God of War regarding combat and movement, with the obvious exception that Jesse has a variety of weapons instead of Kratos's axe. Instead, you'll be using an advanced, technologically advanced gauntlet designed by your father's company to clobber enemies with melee attacks. A range of weapons is acquired as you progress through the 10- to 15-hour adventure, such as the revolver, rifle, shotgun, and Gatling gun! A generous auto-target and various fun melee combos, such as an electric dash and yank, will give you a fast-paced time. Hits feel weighty and impactful, even with most opponents being extremely spongy, particularly on tougher challenges. Yet, despite how repetitive it may be, the game manages to be enjoyable across each encounter.

Consumers could buy cheap PS4 Games
The combat gets more intense when you can unlock an electric gauntlet, which has a slew of abilities. Its primary use is to destroy enemies by electrocuting them and allowing you to follow it up with a high-damage attack, but it's how you can zap your foes that allows you to get creative. It doesn't matter if you can successfully time parries, push foes toward you using a whip, or unleash electric hell on the Sanguisuge using an overdrive mode; it's always satisfying to use in combat, and this is only enhanced by progress. As you progress through the linear levels, you'll level up and earn perk points that can be spent on new capabilities for Jesse. There are several different trees you can spec into here that provide unique and distinct playstyles, which include maximizing your energy regeneration to maximize the effectiveness of strong gauntlet attacks and exploiting the dangers of the environment against foes to gain an advantage. Each perk you earn is an ever-alluring prospect of new strategies to take down foes in a gloriously satisfying way. The variety of weapons you obtain can also be upgraded as you earn Bucks along the way. From a simple six-shot revolver to a bolt-action hunting gun or a real flamethrower, there's always the possibility to boost and customize your favorite weapons further. The whole thing comes together to create an unquestionably amazing combat system that's almost begging to be played in a brand new game, plus playing through after you've accumulated credits demonstrates how much Jesse's capabilities to kill increase during the game.

Consumers could buy cheap games.
Some of the boss fights are superb, too. One fight with a gigantic creature that attaches itself to buildings and either shoots a stream of plasma at you or swings into you like a wrecking ball is cool, and there's one fight in the final game that requires you to use every weapon Jesse has in his arsenal to stay alive. Each of them is unique to the one before it and is a tough challenge even on standard difficulty. Again, the combat feels very similar to God of War in that it's mostly set in open spaces that punctuate stretches of exploration. There are environmental challenges to solve, secret codes to uncover containing the latest Perks or cosmetic skins for Jesse's clothing and weapons, as well as some tidbits from the lore. You can use grappling hooks and weapons to open paths or create climbing points. The way forward is highlighted by chains of silver that are as effective as any method, even though they're not entirely natural in some places. Imagine them as runic sigils from God of War that tell you where to jump, climb, crawl, or swing. The basic structure of the game doesn't change much throughout, except for some fun options like a minecart adventure, but the locations and enemies are incredibly diverse. The enemies range from werewolf-like Nagals to the terrifying Boo-hags, massive monsters wielding hammers and axes or giant shields, and twisted monsters covered in massive leeches, which may or may not be the true vampiric form. There are a lot of things to take down and many ways to take them down. The result is a game that just doesn't ever get boring.

With eleven levels, it's not an immense game, but it's certainly long enough. Especially as it can start to become repetitive after a few levels. But we're giving it high marks for this type of story. Vampire hunters fighting within the backwaters of America is the reason we're such huge fans of John Carpenter's Vampires, and this game kind of satisfies that desire for us. It's easy to understand why contemporary gamers and critics may think it's a bit dated; however, not all games have to be a raging ride through an open world. And the way Evil West pushes the action at you through a unidirectional funnel does remind us of when gaming was at its most fun. We love it very much.