The Particular Path Of Pokémon In Anime News

We have to go back to the time of the Game Boy, that Nintendo portable console in the final stretch of its useful life, when someone decided to give the green light to the project of a couple of young enthusiastic programmers, with a solid, ambitious idea; perhaps too much for the memory and technical capabilities of that system whose creation Gunpei Yokoi spearheaded anime news. But that CPU of just 8 bit served to accommodate a universe with a hundred and a half creatures capable of evolving, of fighting, of creating a bond with a trainer willing to be the champion of the Kanto region. It was possible to create that particular JRPG, so his, so imperfect and unique, that its success outside the borders of the Japanese archipelago resulted in some editions ( Red and Blue ;Green only in Japan) whose success is unprecedented: more than 31 million units sold worldwide.

Something was happening in that universe, in that limited region, closed, corseted to some parameters, but also free. Live. The Kanto region established some canons and a new way of understanding the adventure of the Japanese role by presenting a small country with towns, cities, caves and Pokémon Gyms , the leitmotif of adventure, which correctly knew how to differentiate the mundane from the main thing; a barrier between those who lived in that small but wide environment of those who aspired to be Kanto's champions and defeat the so-called High Command.

The design of the Pokémon Red and Blue editions sacrificed the technical potential to make such a map possible anime news, with its dozens of locations and, as we said, one hundred and a half animals with their structure and etymological origin, the Pokémon . It all begins in your room, at home, with your mother, the day you are going to start your trip. This is the first nuance of the symbolic background of Pokémon , of the message that has been repeated over and over again, without exception, in these nearly twenty-four years of the series' history: the journey.

Pokémon would not be what it is without the feeling of seeing you immersed in an adventure . You do not need dialogues or a complex argument, worked and with a powerful narrative component, to tell you a story: Pokémon gives you a blank notebook with different pieces that you, as a player, take care of placing wherever you consider appropriate, starting from three elements key: plant, fire or water. You choose an element, the elemental type of your initial companion. There begins a journey where that creature and you, inexperienced, not at all used to stumbling over and over again, are getting to know Silver City, Carmine, Fuchsia, Blue, Saffron together. Names that are part of the memory of those who, due to the inevitable vagaries of the passage of time, are already of legal age.

But age has not been an obstacle for Pokémon to maintain certain elements in its DNA, and that conservatism is criticized by many and defended as unalterable by others. The video game industry has changed, it has evolved, and Game Freak has had no choice but to have to adapt to those changes. One of them was with Pokémon X and Y , the first 3D installments back in 2013 on Nintendo 3DS. Everything changed aesthetically, but not mechanically, with an equally explorable, limited, closed anime news, but profound world. Kanto, Johto, Hoenn, Sinnoh, Unova, Kalos and Alola have been the names of the regions that, one after another, have chained that way of being where millions of people placed their trust for some reason.

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