Blockchain in Media and Entertainment Market 2022 Global Industry Key Strategies, Size, Growth, Share, Application, Segmentation, Trends

Market Highlights

The blockchain in media and entertainment market is estimated to reach USD 1.54 Billion by 2024, registering a 32.94% CAGR during the forecast period 2020-2027. The Blockchain in Media and Entertainment Market report including enabling skills, key trends, market drivers, challenges, standardization, regulatory landscape, distribution prototypes, operator case studies, opportunities and forecast.

The adoption of the blockchain technology by media and entertainment companies for streamlining of various business processes is likely to drive market growth. Rise of content privacy, royalty payments, and intellectual property disputes can influence its integration in the media and entertainment industry as well.

Market Insights

The growing need for media content security due to an increase in incidences of piracy is expected to boost the global blockchain in media and entertainment market. The deep penetration of digitalization is benefiting the media and entertainment industry of which, advertising is a prominent segment. The rising significance of digital advertising is expected to encourage the growth of the global blockchain in the media and entertainment market. Blockchain technology can help in streamlining business transactions made in the media and entertainment industry that is likely to encourage the market growth.

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Segment Overview

Blockchain in Media and Entertainment Market Segments

  • Private
  • Public
  • Consortium

By Platform

  • Bitcoin
  • Multiledger
  • Ripple
  • R3 corda

By Enterprise

  • Large enterprise
  • Small enterprise

By Application

  • Online gaming
  • Content security
  • Royalty distribution
  • Smart contracts
  • Digital advertising
  • Payments
  • License management

By Europe

  • Asia pacific
  • Europe
  • North America

Regional Outlook

Regionally, the global blockchain in media and entertainment market has been analyzed across North America, , Asia Pacific, Europe, and the Rest of the World (RoW).

North America is likely to grow with an impressive CAGR over the forecast period as blockchain is gaining popularity in media and entertainment industry. The US is expected to garner a lucrative valuation in the foreseeable future owing to the robust adoption of blockchain among enterprises of all size. The well-established advertising industry in North America is observed to extensively use blockchain solutions, which is likely to encourage the blockchain in media and entertainment market growth, The European blockchain in media and entertainment market is expected to grow at a rapid pace over the review period. The rising need for media content security is anticipated to encourage the growth of the European market. The growing number of smart contract startups in Europe is also expected to contribute to the health of the regional market. The blockchain in media and entertainment market in the Asia Pacific region is expected to attain an impressive CAGR over the forecast period due to the growing awareness about the different application of blockchain technologies.

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Key Players

  1. IBM (US)
  2. Decent (Switzerland)
  3. Current (US)
  4. Microsoft (US)
  5. iProdoos (US)
  6. Accenture (Ireland)
  7. Digital Currency Group (US)
  8. AWS (US)
  9. Oracle (US)
  10. Clear coin (US)
  11. Bloq (US)
  12. SAP (Germany)
  13. Bitfury Group (US)

Global Blockchain in Media and Entertainment Market: by Type (Public, Private, Consortium), by Platform (Bitcoin, Ripple, Ethereum, R3 Corda, Hyperledger, MultiChain and others), by Organization Size (Large Enterprises and SMEs), by Application (Content Security, License & Rights Management, Smart Contracts, Payments, Digital Advertising, Royalty Distribution, Online Gaming and others), by Region (North America, Europe, Asia-Pacific and Rest of the World) – Forecast

Table Of Contents

1 Executive Summary

2 Scope Of The Report

2.1 Market Definition

2.2 Scope Of The Study

2.2.1 Research Objectives

2.2.2 Assumptions & Limitations

2.3 Markets Structure

3 Market Research Methodology

3.1 Research Process

3.2 Secondary Research

3.3 Primary Research

3.4 Forecast Model

4 Market Landscape

Continued...

5 Market Overview Of The Global Blockchain In Media And Entertainment Market

Continued...

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