A different approach to treasure hunting, shall we?
I just want to fully comprehend and immerse myself in the world a game offers, not conquer it.
Amid the whip cracks and punches from Nazis, Indiana Jones and the Great Circle opened up into something unexpected— a sanctuary. It was not just an adventure but a place where time flowed slower– sunlight poured through temple crevices at just the right angle. Here, you could almost feel the ancient stone dust settling atop it. This is not a game to speedrun, but rather, a world you 'inhabit.'

I recall one evening, daylight's clock ticking past 1 AM, rain drumming on my window, and headphones on, when I was very much standing still in a back alley in Cairo. This was not due to some sort of being stuck or planning, but rather, the light falling was just perfect. In a digital realm, golden hour set the sandstone walls ablaze along with every cobblestone glimmering as if it was washed by an unseen rain. I must've captured around a dozen screenshots. Not to flaunt, but for myself.
There is magic in not being in a rush.
Joy in Getting Lost Literally
Most games have a checklist approach to side paths, but here, they serve as gentle whispers.
Somewhere in the Himalayas, there lies a quaint little cave, unmarked and an unimportant detail bound to be skipped over when on the rush. "Inside? No loot. No journal entry. Just of a frozen waterfall with its ice glowing blue in the dim light, and the skeleton of some long dead explorer slumped against the wall, his journal still clutched in bony fingers." As you can tell from the quote, the explorer is frozen mid-scream in despair. The writing was faded but legible. "Turn back. The mountain keeps its secrets."

MachineGames Nailed It
This is what MachineGames understands that so many others miss. First, the atmosphere isn't a setting; it literally is a character. The way Indy's breath fogs in cold ruins, slits of a wind-swept frozen breath fogging the coldness. The 'even' was no slip. The creak of old wood underfoot in a Venetian archive. He brushed the dust off a relic with his sleeve like the world didn't still exist as he squinted at a clue with a familiar frown—I'm warning you, it's not lazy design. The 'invitation' is restoring the allure of care.
I imagine tapping L1, an analog reminiscent of steering a ship, slowing down the action to a trickle. It did say, "Who needs guns?" and don't retract your glare just yet—when Indy stealths beneath the kept frames and glass reflections of long-forgotten history, sparing skip the colossal heist we have grown up adoring, the stealth is not merely functional. It is performative.

I didn't avoid gunfights because they were difficult. I avoided them because they felt exceptionally out of place for the ambiance. The sound of a pistol firing felt oddly inappropriate. A ghost in a fedora is how I chose to manifest my identity: picking up and throwing objects that would trigger off-screen devices like radios, watching chaos ensue as guards began to scatter and trap themselves into corners. "Where'd he go?!" a guard screeched, and my whip snatched his ankle, and I pulled him into hyperspace.
Nazis have the greatest downfall imaginable. They move from strategized soldiers to jittery freaks who are too paranoid to move without looking over their shoulders. Arguing with each other about who might be the reason they're actually stuck in one place is the highlight of their day. The AI isn't stupidly smart. Rather, it is ridiculously expressive.
Not a Game. A Postcard.
To me, it feels like I curated Indiana Jones and the Great Circle, rather "finish" it. Every session started feeling like a ritual: sipping tea from my favorite mug, the blinds halfway shut to avoid glare, and perhaps some vinyl calmly playing in the back. 90 minute-long sessions became the norm, not out of restriction, but because it felt to me like for those 90 minutes, I was full. As if I absorbed something.

That's the true victory here. It's not that MachineGames has created an Indiana Jones game. It's that they constructed a space—one in which you can be a whip hurling hero one minute, and a lost, daydreaming tourist in the other. A place where progress is not marked solely XP, but in moments captured away from the rush of reality and 'To-Do' lists.
Conclusion
If you have watched the light dim while taking a long way home, smelled the paper in a bookstore, or tried to navigate through a museum after hours, then this isn't a mere game. It's permission. The best place, probably, to get it for less is on marketplaces like G2a and BuyGames, leaders of their space. Now that you know where to buy Indiana Jones and the Great Circle, you have no excuse not to play it. I promise you will be enchanted by the cinematic vistas and responsive first-person gameplay. Last but not least, the story itself makes it a great adventure. Indy keeps the world on the hard drive that is worth getting stuck on.